Build & Code Tools
«Build plugin»
Manual build via RunUAT. Next to it — the engine selector:
- ⚙️ Auto — by project association (recommended) — uses the engine the project was opened with; protects against the «Missing Modules» dialog.
- Or a specific version from the detected ones.
After a successful build the binaries are copied into the plugin: Binaries\Win64. The log goes to the «Build log» panel.
«UE versions» — build matrix
- Tick the versions you want the plugin built against.
- Run — the app builds the plugin sequentially for each version.
- The result is a table in the feed: Version / Result / Time / Binaries or reason.
Binaries\Win64keeps the last successful build; per-version archives go toSaved\MatrixBuilds\<version>inside the plugin.- Stop matrix — stops after the current version.
- If newer versions build but older ones fail — the «Fix version guards» button runs the agent to wrap the new API in version checks.
«UE5 code audit»
A comprehensive agent review of the plugin: code quality, memory leaks, performance, Blueprint compatibility. The report appears in the feed.
«UE5 C++ class wizard»
A generator of clean C++ code with correct UHT macros:
- Base types: Actor, Pawn, ActorComponent, BlueprintFunctionLibrary, Subsystem, DataAsset, Interface, Struct (USTRUCT), Enum, Object.
- Specify the class name, module/API, subfolder, Blueprint category and the Tick() option.
- Per-file code preview and file creation in the project.